These are all default registry entries of this type.
This registry is modify-able through datapacks.
_additive_damage_number_add_stat_data
_crit_damage_number_add_stat_data
_damage_reduction_number_reduce_stat_data
_damage_suppression_number_reduce_specific_number
_dot_dmg_multi_number_add_stat_data
_double_damage_number_add_stat_data
_flat_damage_number_add_stat_data
_flat_damage_number_add_stat_percent
add_stat_data_to_num
add_total_summons
apply_cd_as_cast_time
bonus_chains
cancel_event
decrease_cast_ticks_num
decrease_cd_ticks_num
decrease_charge_cd_ticks_num
disable_attacker_stats
give_agony_to_source
give_agony_to_target
give_blind_to_target
give_despair_to_source
give_despair_to_target
give_endurance_charge_to_source
give_essence_of_frost_to_source
give_fire_golem_buff_to_source
give_frenzy_charge_to_source
give_gale_force_to_source
give_ice_golem_buff_to_source
give_lightning_golem_buff_to_source
give_power_charge_to_source
give_rejuvenation_to_allies_in_radius
give_slow_to_source
give_slow_to_target
give_stun_to_target
give_taunt_stance_to_source
give_taunt_stance_to_target
give_weak_to_source
give_weak_to_target
give_wounds_to_source
give_wounds_to_target
increase_aggro_radius_num
increase_area_num
increase_duration_multi_num
increase_effect_duration_ticks_num
increase_mana_cost_num
increase_number_per_curse_on_target
increase_proj_speed_num
increase_proj_spread_randomness_num
increase_seconds_num
leech_blood
leech_energy
leech_health
leech_magic_shield
leech_mana
mana_inc__flat_damage_number_add_stat_percent
proc_spell_blood_explosion
proc_spell_bone_shatter
proc_spell_ignite_explosion
proc_spell_profane_explosion
proj_count
reduce_cd_by_ticks
remove_bone_chill_from_target
restore_blood_per_stat_data
restore_energy_per_stat_data
restore_health_per_stat_data
restore_magic_shield_per_stat_data
restore_mana_per_stat_data
set_bool_barrage
set_bool_crit
set_bool_pierce
set_bool_resisted_already
set_cooldown_bone_shatter20
set_data_num_accuracy